Hello! I'm a UX/UI designer and creative located in Malmö.
I'm a resourceful and versatile individual, who's always learning new things.
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Profile
I see myself as a kind, thoughtful creative who wants to create experiences that bring joy and excitement to the end user. I have strong qualities in organization and in being resourceful.
I have worked as a digital designer in the non-profit sector, and my background includes five years of UX/UI design education. Collaborative environments are my jam, though I also have a good amount of perseverance and patience to work independently.
Whether it’s understanding requirements, creating wireframes or managing workshop discussions, I would want to help further design decisions.
Work Experience
Digital designer
Nordisk Hjälp, Malmö
(2022 Sep—current)
Part technical support, part designer.
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UX designer
Memoria, Malmö
(2021 Aug—2022 Sep)
Working with user experience design part-time.
Digital designer
Nordisk Hjälp, Malmö
(2017 Dec—2021 Aug)
Worked with technical and digital solutions for improved work effectiveness. Created structure and implemented more effective communications and processes.
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Event coordinator
MalmoJamsToo, Malmö
(2014 Nov—2025 Jan)
Planned, hosted and evaluated 13 game jam events. Hosted and managed regular sketch jam events. Worked with Media Evolution, MINC, Game Habitat.
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Graphic designer
Animus Home, MINC, Malmö
(2016 Oct—2017 Mar)
Took part in user experience design, illustration and marketing. Worked with copy editing, documentation and the graphics manual.
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Developer/UX Designer
IBM, Malmö
(2015 Nov—2015 Dec)
Contributed to the IBM Bluemix project. Bluemix is a cloudbased development platform as a service. Planned and hosted a hackathon event.
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Mentor
Malmö University, Malmö
(2014 Nov—2015 Jan)
Helped supervise, assist student lab work, give presentation critique and grade assignments to media and design classes.
Illustrator
Freelance, Lund/Malmö
(2014 Oct—2015 Oct)
Assisted with various logotype/branding work. Also created illustrative documentation for clients. Worked with Lunds Universitet.
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Interaction designer
Arduino Verkstad AB, Malmö
(2014 Apr—2014 May)
Helped create small exercises for young target groups for the initial project during the time the company started up.
Sign illustrator
Starbucks, Malmö
(2014 Jan—2016 Nov)
Designed and made signage work towards promotional campaigns for the outside café board. 18 boards were designed and painted.
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Administrator
iScribble.net
(2009 Jun—2016 Jul)
Helped manage and moderate community-related situations. iScribble was an interactive drawing and chatting website.
Education
Interaction Design Masters (MSc)
Malmö University
(2014 Sep — 2012 Sep)
The two-year master programme aimed to produce designers who can articulate and develop cutting-edge practices in key areas of interaction design: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development.
Masters thesis paper Year 1 - Enhancing Game Jam Experiences
Masters thesis paper Year 2 - Collaborative Community Engagement
Interaction Design Bachelors (BSc)
Malmö University
(2012 May — 2009 Sep)
The three-year bachelor programme teaches you to work after an interaction design process, which includes methodologies and tools to develop products and solutions for a specific audience or context in which the product is to be used. The education is both theoretical and practical. The theoretical includes design process methods, interview and evaluation methods as well as concept development. These skills are used in practice in field studies, prototype construction and usability testing.
Bachelors thesis paper - Motivational Aspects of Gameplay
Allmän kurs
SVF Jönköping
(2005 May — 2003 Aug)
Studied a mixture of general courses to help learn the Swedish language in a more general sense. The courses included social studies and IT/media.
Konstnärlig Grundutbildning I
Falkenbergs Konstskola
(2003 May — 2002 Aug)
Took a year of foundational art education that helped familiarize myself with the Swedish language and to gain a deeper understanding of traditional art techniques and methods.
IB Higher Level Art
AISA, Abu Dhabi
(2002 Jun — 2000 May)
Part of a two-year program in high school where I developed a theoretical foundation and critical understanding of different art forms and expression.
Skills
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Core
Design research, usability testing, wireframing, copywriting, page composition, prototyping, sketching, coding, workshop management, user interface design (UI) -
Prototyping/Other
Adobe CS (5), Affinity software (3), Figma (3), Visual Studio Code (5) -
Office
MS Office (5), Google Workspace (5) -
Operating Systems
Windows 10 (5), Ubuntu Linux (3)
Languages
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English – First language
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Swedish – Fluent